Article from the Guardian about how teenagers view sexism in video games.
However, it was obvious to anyone who attended that games with female leads were getting much greater emphasis, both in the pre-event press conferences from major publishers like Sony, Microsoft and Ubisoft, and on the showfloor stands. It was less about stats and more about subtle and nuanced promotion; it was about degrees and attitudes. Representation isn’t a numbers game, it’s a human one. “Interestingly, boys care less about playing as a male character as they age and girls care more about playing as a female one,” writes Wiseman. Maybe it’s that, as girls get older and realise that there’s a representational imbalance in games, they seek out relatable characters in protest. Or perhaps it symbolises much deeper issues around young women, representation and identity.